Despite being scheduled to launch on PlayStation 4 and Xbox One in June of this year, Bethesda Softworks has revealed that the console versions of The Elder Scrolls Online have been delayed at least six months as they work on the console specific issues that come with porting the game.
“We continue to work on the console versions of ESO, and game development has been progressing steadily,” Bethesda wrote in a statement. “But we are still working to solve a series of unique problems specific to those platforms. Integrating our systems with each console manufacturer’s networks—which are both different from the PC/Mac system as well as different from each other—has been a challenging process. It has become clear that our planned June release of the console versions isn’t going to be possible. Though we have made great progress, we have concluded that we’ll need about six months to ensure we deliver the experience our fans expect and deserve.”
Bethesda did confirm, however, that anyone that purchases and plays the PC or Mac versions of The Elder Scrolls Online by the end of June will have the opportunity to transfer their characters to either console version upon their release. In addition, players wishing to transfer their characters to a console version will be able to purchase a digital copy of the game at a reduced price of $20 which also includes an additional 30 days of game time.
Developed by ZeniMax Online Studios, The Elder Scrolls Online is available now worldwide for the PC and Mac.