For the existentially minded gamer, who wonders what it would be like if the world simply shaped itself in response to their existence, Shape of the World provides an answer. It’s a procedurally generated exploration game in the Proteus style. As you wonder across the landscape, the world grows around you. Trees and bushes sprout up, and flocks of what appear to be blobs fly through the sky.
There’s a Kickstarter running right now. The developers are hoping to raise $75,000 CAD, and have six days left to meet that total. Currently, Shape of the World has raised just over $56,000 CAD. Here’s a relevant passage that outlines the game’s style:
“Shape of the World is deliberately disorienting. The forest only materializes around you when you get close, and it regrows in a new way each time you pass. The game features a graphically compelling procedurally generated environment that shifts continually. What will you find when you retrace your steps?”
If funding is met, Shape of the World is estimated for July 2016.