Earlier this month, rumors surfaced that the western edition of Bravely Second: End Layer only had “good” endings to optional side quests – a change which, when twinned with alterations to one of the character costumes, triggered quite a stir among fans.
Nintendo has now issued an official statement on the matter, clarifying exactly why this change was implemented. According to the statement, “overwhelming feedback” from Japanese players suggested that the side quests – which would end badly irrespective of the player’s actions – should be altered to ensure the player does not experience “undue regret”.
Regarding changes made to Bravely Second: End Layer for worldwide release
Based on feedback received after Bravely Second: End Layer’s release in Japan, the development team at Square Enix, in conjunction with Silicon Studio, decided to implement a number of revisions to the game for the purpose of improving its quality and creating a more enjoyable product.
One such change affects the game’s optional side quests, where players encounter a conflict between two opposing parties and choose which party to side with.
When the game was released in Japan, each side quest would end with the team lamenting the decision they made, regardless of the player’s decision. This was intended to help players empathize with the characters’ situation, but overwhelming feedback from players indicated that they felt an unsatisfying disconnect between their intentions and the characters’ reactions. In response, these side quest endings were amended to show the party readily coming to terms with their actions in a manner that does not cause the player undue regret for their decisions.
These changes do not affect the game play or the course of events in the game, and were made with the intention of improving the game experience for players.