Loot Rascals, a roguelike strategy experience with collectible card game elements and a retro sci-fi aesthetic, will land on PlayStation 4 and PC in Q1 2017.
“Loot Rascals combines the deep strategy of a roguelike with deck-building card game mechanics to create something wholly original and incredibly entertaining,”; says Ricky Haggett, Founder and Lead Designer, Hollow Ponds.
Game Play
Loot Rascals has permadeath – when a player dies they lose all equipment, represented by cards. However, when an enemy kills a player, the fiend loots a single card. When another player defeats that same enemy, they win the card, and are given the altruistic option to return it to its former owner or keep the card for themselves. If they choose to return it, a hologram of the card’s previous owner will join the game, and help the giving player for a period. However, if they kept the card, that hologram will attempt to hunt down the new owner and kill them.
Cards provide special abilities, buffs or alter the three core stats: life, attack and defense. A limited inventory for cards makes Min-Maxing a character essential for success. Unwanted cards can be converted into tokens, the in-game currency, which can be spent replenishing health or using special abilities.
To overcome each procedurally-generated level, divided into hexagonal tiles, players explore to find each stage's exit. Movement from one tile to the next takes a single turn, for which enemies also make a move. When the player and an adversary meet on a tile, a turn-based battleensues.
Created by ex Hohokum developers and an Adventure Time animator, Loot Rascals challenges players to fight eccentric aliens, robots and monsters while escaping a hostile planet.