Halo Reach maker Bungie has reported the game’s stats for it’s first week of release on their website and so far all you Halo junkies have run up some pretty staggering numbers. The breakdown includes:
- 70 Million+ Games have been played
- 235 Million+ Player-Games have been played
- 2 Million+ Files have been uploaded to File Shares
- 5,901 man-years have been spent in online Reach games (sorry, Corporate America!)
- 20 Million Daily challenges have been completed
- 709,840 Weekly challenges have been completed
- 165 Billion Credits have been earned
Bungie also mentions some comparison stats to the performance of Reach’s predecessor Halo 3:
- On Tuesday, 09/14/2010 at approximately 1:30 pm PST, just a few hours after launch, Halo: Reach’s online unique user count had already completely eclipsed Halo 3’s total tally for the entirety of the week (09/13 through 09/20).
- To account for the same number of online players found in Halo: Reach during that same window (just six days), we had to run the numbers for Halo 3 going all the way back to 8/6/2010, encompassing a full 45 days of Halo 3 play!
- Ultimately, Halo: Reach’s online population for the first week dwarfed Halo 3’s by comparison, snagging four times the number of total unique users and decimating Halo 3’s all time high of concurrent users by more than 65%.
Here at ToT 50% of us have finished campaign mode and enjoyed the game, the other 50% are woefully behind, and can only hope to progress past cannon fodder.