Google Wallet, a mobile payment service announced in May, lets you pay on the go by tapping a phone to an intelligent terminal. Gogole Wallet will be launching on Monday to coincide NFC World Congress which kicks off in France.
The initial implementation requires a MasterCard PayPass terminal which accepts digital receipts and coupons from mobile devices, over the air, and then carries out transactions with financial institutions.
This past week Mastercard, along with Citi, and First Data, showed off more of what the system can do.
QkR App
Tap a phone to a terminal and that’s it. The app will allow users to set spending limits, set alerts for overseas activity and restrict purchases across categories. So you can pay for dinning and gas, but exclude clothes and computer purchases.
Music Play
Qrk can recognises songs from any medium and allows users to purchase the song they have just heard off the TV or the radio.
The app currently works on Sprint’s Nexus S 4G but they are planning on supporting more devices with an NFC chip. The software will also enable MasterCard’s QkR platform for mobile purchasing that supports QR codes, television audio signals encoded with purchase data and even tiny NFC chips embedded into real-world objects, such as fast-food tabletops. These QkR-supported features should be realized across Android, iOS, Windows Phone Mango and BlackBerry platforms, MasterCard promises.
Mastercard and Kinect Wave to Pay
MasterCard unveiled this integrated feature with Xbox Kinect as one of several mobile payment technologies it is developing.
To purchase an item, users just have to wave their hands at an icon at the corner of the screen. They then choose options such as size and quantity using the same waving motion.
The receipt is then sent to the QkR app after they check out.
Xbox Kinect feature, for instance, will be much easier in a future where TVs and other devices, not just the Xbox Kinect, come with wave-to-pay technology
MasterCard would also need to convince TV broadcasters to add appropriate metadata to TV signals before either the Kinect or audio features would work.