Irrational Games’ upcoming project BioShock Infinite will introduce a “1999 Mode” that developers say will inject a higher degree of difficulty into the game.
Although a press release from Irrational and publisher 2K Games doesn’t delve into specifics, it notes “1999 Mode” will require “substantial commitment and skill development.”
“We want to give our oldest and most committed fans an option to go back to our roots,” said Irrational Games creative director Ken Levine in a statement. “In ‘1999 Mode,’ gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, ‘1999 Mode’ will demand that players pick specializations, and focus on them.”
The separate mode will also force players to manage their weapons, powers and health more strictly. Respawning after death will receive tweaks as well.
It’s not clear whether this mode is available from the start or whether players must complete the traditional campaign first to unlock this option.
Set in 1912, BioShock Infinite follows special agent Booker Dewitt as he attempts to rescue the mysterious Elizabeth from the sky city of Columbia. It’s slated to launch this year for PC, PlayStation 3 and Xbox 360.