There are a lot of choices available to players in Dishonored. At every player’s disposal is an impressive array of weapons, gadgets and abilities, each offering a different way to tackle a given situation.
Allowing players that much freedom – the freedom to potentially break the game – must be a nightmare for quality assurance! Arkane Studios’ co-creative director Harvey Smith says, “It’s not just a nightmare for QA,” he says, “it’s a nightmare for us as well.”