The Xbox One version of Respawn Entertainment’s first-person shooter, Titanfall, will showcase its mech-battling action in 792p resolution when it ships this week, lead engineer Richard Baker confirmed during an interview with technical analysis site Digital Foundry. The retail version’s resolution and 60 frames-per-second output (mostly) mirrors the visual presentation seen in Titanfall‘s pre-release beta from last month. Baker explained that Titanfall is “likely to increase resolution after we ship,” though day-one players will be locked at 792p.
“We’ve been experimenting with making it higher and lower,” Baker said during a Digital Foundry interview. “We’re going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We’re trying to optimize… we don’t want to give up anything for higher res. So far we’re not 100 per cent happy with any of the options, we’re still working on it.”