“Think of the cameras from BioShock 1, but think of them walking around, moving and looking for you,” creative director Ken Levine says when describing The Boys of Silence, another enemy players can look forward to meeting in the first-person shooter BioShock Infinite.
Studio Irrational Games has more details on the character in the video posted here.
Players can approach the character in two ways: either by sneaking around him or tackling him head-on. However, if he does spot a player, he will sound off an alarm and call for reinforcements.
The game launches Oct. 16 for PC, PlayStation 3 and Xbox 360.