Adobe today announced the release of Adobe Flash Player 10.1 to mobile platform partners. Redesigned from the ground up with new performance and mobile specific features, Flash Player 10.1 is the first release that brings the full Web across desktops and devices.
Already one of the top free apps on Android Market today, Flash Player 10.1 will be available as a final production release for smart phones and tablets once users are able to upgrade to Android 2.2 “Froyo.” Devices supporting “Froyo” and Flash Player 10.1 are expected to include the Dell Streak, Google Nexus One, HTC Evo, HTC Desire, HTC Incredible, DROID by Motorola, Motorola Milestone, Samsung Galaxy S and others. Flash Player 10.1 was also released to mobile platform partners to be supported on devices based on Android, BlackBerry, webOS, future versions of Windows Phone, LiMo, MeeGo and Symbian OS, and is expected to be made available via over-the-air downloads and to be pre-installed on smart phones, tablets and other devices in the coming months.
“We are thrilled that more than three million Flash designers and developers are now able to unleash their creativity on the world of smart phones, tablets, netbooks, televisions and other consumer electronics,” said David Wadhwani, general manager and vice president, Platform Business at Adobe. “The combined power of the leading rich media technology platform with millions of passionate creatives is sure to impact the world in ways we haven’t even imagined yet.”
Support for Mobile-specific Input
Support for accelerometer allows users to view Flash content in landscape and portrait mode. With Smart Zooming, users can scale content to full screen mode delivering immersive application-like experiences from a Web page. Performance optimization work with virtually all major mobile silicon and platform vendors makes efficient use of CPU and battery performance.
The new Smart Rendering feature ensures that Flash content is running only when it becomes visible on the screen, further reducing CPU and battery consumption. With Sleep Mode, Flash Player automatically slows down when the device transitions into screen saver mode. Advanced Out-of-Memory Management allows the player to effectively handle non-optimized content that consumes excessive resources, while automatic memory reduction decreases content usage of RAM by up to 50 percent. Flash Player pauses automatically when events occur such as incoming phone calls or switching from the browser to other device functions. Once users switch back to the browser, Flash Player resumes where it paused.
Broad Partner Support
Device and technology partners including ARM, Brightcove, Dell, Google, HTC, Intel, Microsoft, Motorola, NVIDIA, Qualcomm, RIM, Samsung, Texas Instruments and others announced more specifics around their support for Flash Player 10.1 today.
Content publishers including AgencyNet, AKQA, Armor Games, Atlantic Records, Blitz, CNET.com, HBO, JustinTV, Kongregate, Mattel, Mochi Media, Msnbc Digital Network, Turner, Nickelodeon, Odopod, Photobucket, RAIN, Roundarch, Sony Pictures, South Park Studios, USA Network, Viacom, Warner Brothers and many others have also started to optimize Flash content to deliver the best possible experience within the context of smaller screens, which includes larger buttons for interactions, layout adjustments for mobile screens and more.
Availability
Flash Player 10.1 is expected to be available as a final production release for devices once users are able to upgrade to Android 2.2 “Froyo.” Once upgraded, smart phones, tablets and other devices can be updated with Flash Player 10.1 over-the-air via numerous ways including content triggered downloads, system software updates and on-device app catalogs such as Android Market, Adobe Labs and other venues. The upgrade mechanism will vary by device and device manufacturer.
For details visit www.adobe.com/go/flashquote_sheet_101 or m.flash.com, Adobe’s showcase site for optimized Flash content. For more information on how to optimize Flash content for mobile, visit www.adobe.com/go/fpmobile.
If Adobe invested the same amount of money and time into actually advancing Flash that they put into criticizing Apple’s decisions maybe it would actually be a good platform. They are trying to get into onto other platforms when it doesn’t even support 64-bit yet. All major operating systems have 64-bit support and most web browsers have already and are already transitioned over. Flash is also well known for performing great on Windows and not Linux based distributions or Mac OS X. They really should invest in what they have instead of making a fret about what others are doing and trying to engage in new markets when their offerings are not too well off, but it will all come down to the consumer really. Most will not understand the bickering between the two. All they will understand is if their browser crashes or if it doesn’t as a result of Flash. How Flash plays out on the mobile phone will be an interesting sight once some benchmarks from respectable companies emerge.