Star Citizen alpha 3.0 has been pushed out again.
This week, we entered the optimisation, polish and bug fixing phase for the 3.0 feature set,” the game’s Roberts Space Industries website said. “As there have been so many features and content implemented, we’ve encountered some stability issues that we want to address before going to a wider test audience.”
Leverett went on to add it wasn’t in Cloud Imperium’s DNA to hold content back. “We simply don’t do that,” he wrote. “When it’s ready for primetime, it’s out the door for you to enjoy.”
“Today 3.0 is about delivering an entirely explorable solar system with the backend services to make it dynamic. It’s about giving us the city- and planet-building tools to create for you the rest of the universe in an intelligent, scalable, efficient, and compelling manner. It’s about the first step in giving you the tools to create player outposts and communities. It’s about the streaming tech to allow you to take off from one moon, fly across the system, and land on an entirely different moon, then driving a freaking sweet buggy out of the back of your ship to race around the entire planet… all without a loading screen.
“It’s about giving you the ability to buy what’s on the web inside kiosks. It’s about usable turret gameplay, and Items 2.0 so you can customise your own ship with new components. It’s about picking objects and cargo so you can haul commodities across space as a trader and merchant. It’s about gutting a single-player engine to support thousands of players. It’s about infrastructure that we needed to develop because there are no off-the-shelf solutions for building an immersive experience like no other.
“We’ve learned that we can deliver something better than the original 3.0, something bigger, something pretty groundbreaking, something magnificent. That doesn’t always keep to a schedule, but we think it’s OK to take the time to do it right.”
On the happier side of news, they release a new video today, which you can watch below.